Sertrous: Sertrous began as a demon, one of the obyrithsâa remnant demonic race shuddering toward extinction. The foulspawn were humanoid creatures twisted and corrupted by the Far Realm. The winding path meets up with a towering spire of ice at this location. Effects that aren't instantaneous last until initiative count 20 of the next round, and any saving throw made has a DC of 15. A secret door stands on the south wall. The concentration and power of the brood increases the higher up one goes. In its center is a still, black pool of stinking water. The advanced aspect of the Leviathan (EdE 19B) is drawn to the character who has the Abyssal Shard. Wandering serpents are found everywhere, and the serpents that were once considered the top of the new food chain have now become the most common life form in the world. No stairs or other means of ascent is apparent: flight (such as through Seghulerak's wings of flying) is the standard method of travel up to area H above. The positioning of these creatures can be determined based on the possible locations given in the original encounter map. If a leader is present, cultists attempt to surround and trap intruders in the central area, so that they can be picked off by archers. If the check succeeds by 5 or more, the character can identify the sign's strength, and succeeding by 10 or more reveals all the ramifications of its effect (including the identity of the elder evil). Once they move as close to the True Mother Chord as they can, Ragnorra's regeneration increases by 5 hit points per adjacent Healing Spore. Mosaics recounting the rise and fall of Cynidicea adorn the walls behind the statues. This trait doesn't function while the cultist is incapacitated. Painted on the east wall is a grotesque illustration depicting Zargon. In such a campaign, Pandorym's prison might be on a secret demiplane created by its summoners, or it could be found in a remote location on one of the known planes of existence. At this point, he staggers and accidentally strikes the orbiting Abyssal Shard. The cultist gains proficiency in the Deception and Persuasion skills, and its proficiency bonus is doubled for any ability check made using these skills. This crater is similar to all the other craters marring the moonlet's surface, except that from its depth rises a fetid black oozeâthe bilious blood of Atropus. The bulette is looking for a way out of this frightening place, and she needs help to do that. It might also use its transmute rock spell to restrain the party in mud. Star Wars 5e Player's Handbook. The fifth Hulk stands here, facing the entrance. The obvious sign of Father Llymic's comingâthe darkening of the sunâmeans that it is almost too late to stop him from waking. However, the Focus might come on its own. The undead are leaving the cities for unknown destinations. A sign reflects an aspect of the being's purpose and nature, and it influences the entire campaign setting. I made it to Star Spawn, and two things about the Star Spawn Hulk caught my attention: Psychic Mirror. If kept at range, they use their innate spells to hamper and damage the party by obscuring their vision with darkness and sleet storm. "Too long have we reveled in our wickedness, too long have we sampled the forbiddenânow the gods shun us, sealing the gates to heaven and leaving us lost among the dead.". Now I am planning to use it in D&D 3.5e, just because I am planning to paint RAHM's Great Cthulhu metal mini. In each corner stands a gaudy painted urn, and there is a gargoyle (MM 140) in each corner of the room. The wilderness is desolated by creeping, worm-carried death, slowly transitioning the campaign world into the Age of Worms that Kyuss has foreseen. The moment Father Llymic is reduced to half of his hit points or fewer, he lets out a terrifying screech that calls all brood spawn within a 10-mile radius. Those hoping to fly to reach the peak find it to be a nearly impossible task. This passage is trapped. It does not shimmer, nor does it reflect or refract any light other than hues of purple, casting a sickly violet pall over everything. On a failed save, a swimmer suffers one level of exhaustion. Such a quest is the subject of another adventure... Mislead, gossip, avoid, watch suspiciously, insult, Chat, advise, offer limited help, advocate. This towering chamber is lined with bookshelves, upon which rest the collected lore stolen during dozens of crusades against the mortal realm. It is a CR 13 outsider with HD 20. Hi guys, This is a continuation of a series of tactical challenges originally spawned by @da newt. The quiescent gray ice Hulk stands here, facing the lightning hulk. If the characters bypass this brood spawn white dragon, it flies up to join the fight with Father Llymic the moment he is freed. The water swirls about madly here. As a bonus action, each creature within 100 miles of the elder evil that is a celestial or a user of divine magic (a cleric, paladin, druid, ranger, or some other class the DM deems appropriate) must make a DC 23 Constitution saving throw. They will not be drawn out of their tunnel. It regenerates 15 hit points at the start of every round, and it is immune to acid, cold, fire, lightning, necrotic, poison, psychic, and radiant damage; it is also immune to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't made with adamantine weapons. It is a … Undead within 20 feet of the crater have advantage on saving throws, and they gain 10 temporary hit points whenever they start their turn there. This encounter is changed to have a total of three aspects of the Leviathan (EdE 19B) by default; if this encounter is too easy for the party, have one or two more aspects enter the battle at the start of round 2. This website exists thanks to the contribution of patrons on Patreon. It then attempts to use dominate monster on the party member it determines is the strongest physically, and proceeds to attack the rest of the party with its Multiattack. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The cultist's hatred of the gods cloaks it with potent resistance against their works. When Avamerin becomes aware of the party's arrival, he greets them with a friendly but tired welcome, congratulating them on achieving the Inmost Vault of the Serpent Reliquary. Each of the complex's sections is located on its own demiplane, separate from but contained wholly by the complex itself. Spawning Spore. See Chapter 7 for more information. He then begins casting spells, beginning with appropriate high-level ones. Unless the moonlet is approached when it has already entered the atmosphereâat which point it is almost too lateâcharacters must contend with the hazardous environment. This chamber holds the cultâs spare vestments, masks, incense, general goods, and three months' worth of rations and water. If the party arrives before Zargon's sign of apocalypse becomes Overwhelming, it instead contains six slime shamans (EdE 51B) and six oozeblades (EdE 50B) working to extract their master. The entire chamber is rocked by a massive tremor equivalent to an earthquake spell (save DC 15) for 1 round. Just as corrupt positive energy harms undead, the use of negative energy might be effective against Ragnorra's influence. On a failed save, the creature takes necrotic damage equal to the hit points it would have regained. After she crashes into the planet, all living things eventually become connected to her through a massive network known as the Worldskin. This encounter is unchanged, although it is worth noting that the scion of Kyuss (EdE 45B) can only regurgitate one forest giant skeleton (EdE 44B) per round. Portals may open up in the deep recesses of the wilderness, but instead of opening into the Abyss, thousands upon thousands of snakes pour into the surrounding area, ensuring that there is never a short supply of serpents in the world. Rather than being free to roam the Material Plane, Atropus could languish in stasis on the Negative Energy Plane. Additionally, feel free to alter the details as to how Atropus is summoned. Magic Weapons. You may wish to use water-based campaign elements beyond just Mytus's Dwarven Diving Machine. Learn More. Until the Hulks are raised, the brown acid Hulk stands here, splotched randomly with sickly green patches that resemble lichen. The dead rise as gibbering aberrations, and the living mutate into twisted progeny. This damage cannot be reduced by resistance to necrotic damage. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Although the procedure Edwin uses to release the Worm that Walks should succeed, it has other unforeseen consequences. The statue of Sertrous is made of stone and can provide cover, but it is not dangerous. Light sources provide half normal illumination. The wrenching shift forces any non-undead creature that passes over the lines to make a DC 23 Constitution saving throw. Reference the original book if you are interested in lore and details regarding the Hulks, Soelma Nilaenish, and Janwulf the Soulbiter. In life, Kyuss was a priest of Orcus. While deafened, a creature suffers disadvantage on all ability checks and saving throws. In general, Zargon uses his superior reach to assault the party while still avoiding their melee combatants. Stone formations and support pillars grant the male hulk advantage on Dexterity (Stealth) checks made to hide here. They fight to the death to protect their precious books. Effect: The type of infestation depends on the nature of the elder evil. With a 15 or higher, a creature determines how to return to Area B. However, there are rumors of creatures that are able to preserve their minds after the transformation, allowing for the existence of shadowy organizations of brood spawn that enact their plans from behind the scenes. Once she has assumed her new form, Ragnorra is both stronger and weaker. Characters descending from the upper levels enter this level from here. These statues function as an alarm system and as guardians. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes 10d10 force damage. Thus, travel across the Scramble is a difficult challenge. Lead sheets have been buried within all walls, ruining certain divination spells such as locate object. Learn More. "Hush, hush now; screams will not dull your pain. Warm water rises through the tubes, heated by the mass of the Leviathan below, so swimming down is somewhat more difficult than swimming up. The eastern mountain is older and covered by dense jungle, and the western peak is jagged, bare, and topped with a smoking crater. Hit Points 100 If you are ready to bring your campaign to a close, though, start with this chapter. On a failed save, a creature ages by 1d4 Ã 10 years, but it suffers none of the frailty of old age. Anyone eating the fruit must succeed on a DC 20 Wisdom saving throw or be immediately transformed into an immobile plant that reflects that creature's form. OFFENSE. That's 155/3, or 52, damage per round, rounded to the nearest whole number. Deepspawn were monstrous aberrations that could spawn many other varieties of monsters.1 1 Description 2 Ecology 3 History 4 Rumors & Legends 5 Notable Deepspawn 6 Appendix 6.1 Appearances 6.2 Gallery 6.3 Notes 6.4 References Deepspawn looked like large, rubbery spheres of mottled grey and brown. For example, instead of becoming a black hole, the sphere might explode after 15 minutes, destroying Wormcrawl Island and everything on it. Atropus is no fool, and it generally won't send its minions against the party until it is prepared. The creature is effectively petrified, but its weight remains the same. If Two-and-a-Half-Brains has burrowed into the area, the tunnel opening is not affected. The following powers are unique to specific cults, and typically a creature is part of only one elder evil cult at a time. It waits there for several minutes, then attempts to follow the party members and catch them in the midst of another fight. I've been trying think up stats for the creature. The ancient wizards hid Pandorym's body in a secret location far from the crystalline prison that holds its mind. Elder evils are resistant to cold damage and fire damage. Version 1.0. The worgs wait 1 round before revealing their presence. The creature can add a d4 to its roll provided it can hear and understand the cultist. Only when Father Llymic approaches his full might does the effect become noticeable, as the sun begins to lose the power to contain him. Throughout the fight, he uses Bless Spawn to bolster his forces and Summon Spawn when they are depleted. The suggested party level of this encounter is increased to 20. Faint: Ordinary plants are enhanced as if by the plant growth spell. The bridge is Slippery Ice (DMG 110), which may prevent creatures from crossing the bridge in a timely manner. They crawl forth from the trench wall and attacks any creatures they encounter. Good article, but needs some proof reading. Chapter 7. There’s very little information about them, even in earlier editions of the game. As it drifts, it casts out with its senses, sampling the emptiness for signs of life. The southern wall is porous volcanic rock and abuts the geyser cave (area A). A living creature immersed in its waters heals 1 hit point every minute. 13, verses 23-25. See the Description section of this chapter for details regarding the Worldskin. When this sign appears, the light dies. Dark Visiting. He casts all possible protective spells on himself before combat if he has time, and once in combat uses his most powerful spells, starting with the most damaging and working down. Few paths make their way to the summit; all of them are home to dangerous mountain predators and, as the time of Father Llymic's wakening draws near, swarms of alien brood spawn. Long, dark, and perilous tubes provide access between levels. Corpses pull themselves free from graves, slaughtering former friends and lovers and swelling their ranks until only the shuffling dead remain. Exposed creatures and objects take 1 bludgeoning damage plus 1 fire damage at the start of each of their turns. At the chamber's center floats a violet crystal 15 feet tall and 8 feet across. This may also be done with NPCs that are powerful enough to resist entering a rage or frenzy on a regular basis. In a last act of freedom as the survivors strove to divert it into its prison, Pandorym lashed out at its betrayers. If you find these tools helpful, please consider supporting this site. Chapter 10. The sea emits an aura of negative energy. Reference the original book if you are interested in lore and details regarding Ragnorra, her True Mother form, and Irthicax Vane and his ring Gutterang. The spaces they occupy are considered difficult terrain. Any light causes strange shimmers and tricks of the eye. Elaborate upon the mysterious place called Zoretha. Members of the Vanguard of Sertrous hold that their demonic patron is the true father of the yuan-ti, yet this ancient and exiledâand deceasedâdemon lord is far more than that. In the former case, perhaps Father Llymic has already claimed one of the Outer Planes as his own icy domain. The spell prevents celestials and fey from entering the area, and it inflicts the "Fear" effect (see the original spell) on creatures of lawful alignment. The Malshapers watch the Astral Plane for signs of Ragnorra's ascent. The Star Spawn Mangler(CR 5) is a nasty foe on its own, not to mention the Grue and Crawlers you can throw in with it. Alternatively, the cyst explodes with fire on activation. Soon she is visible to the naked eye, dominating the night sky while the sign's effect strengthens. On a failed save, a creature suffers one level of exhaustion. All of it is filthy, mundane, and poorly organized. This fluid has the same properties as the Ichor Sea. On her next turn, she summons a fiendish anaconda (EdE 38B) using the summon greater demon spell; if you wish to increase the difficulty of the encounter, you can have her summon a more powerful demon instead. Creatures become barren, no longer producing offspring. A piece of stone can be found with a DC 15 Wisdom (Perception) check (no action required) by any character that is capable of seeing the stone's magical auras or is otherwise aware of this property. It stays back, using its breath and superior reach to batter the party once the blistered souls lure them there. It will make a nice huge star spawn. The path leading up to the summit is broken at this point. Seven pillars humming with eldritch power, each bearing ancient Elven runes, surround the crack that contains him. The pit's walls are covered in a thin layer of slime, but can be climbed with a successful DC 15 Strength (Athletics) check. The sign of the restless dead first makes itself known by isolated occurrences of zombies and skeletons in the community. Despised by the baatezu, feared by the gods, and all but forgotten by mortals, Zargon the Returner struggles to escape his prison to once more conquer the earth and drown the world with rivers of his slime. Literally the embodiment of a sin made flesh, they are sentient abominations of distilled ectoplasm imprinted with the soul-image of slain creatures that possessed an abundance of a … Before awakening, the red and orange mottled fire Hulk stands here, facing the acid Hulk. Multiattack. If you have a setting that lacks deities, or at least has a rather small pantheon compared to other settings, consider using Zargon to explain why this is. A faint sign might be simply unsettling, but at its height, its influence is inescapable. The marsh is a mess of mud, pools of brown water, and dead reeds. Worms. Each one of these pillars counts as difficult terrain. Additionally, all undead in the campaign world gain advantage on saving throws against spells and other magical effects, and are immune to effects that turn undead. The craters vary depending on the size of the object that struck the moonlet. Undead can avoid this effect by remaining underground (minimum 15 feet depth) or within a stone or metallic vault whose walls are at least 15 feet thick, provided all entrances to the chamber are sealed. A statue can make one attack at the end of every round against a creature of any alignment other than chaotic evil that is within 5 feet of it, striking with a single bite attack. The slime shaman targets spellcasters with blindness/deafness, and then follows up with a variety of damaging spells. The cultist's naked devotion to wickedness causes dark powers to take an interest in its success and well-being. See the "Encounter Areas" section of this chapter for information on this prison. It will make a nice huge star spawn. Claw. Gaze of Corruption (Recharge 6). Not all those efforts succeeded, resulting in even more labyrinthine passages. It was the home of a small tribe of frost giants who long ago succumbed to brood fever. They are campaign capstones. The possible campaign outline incorporates information found in the third edition supplement Exemplars of Evil. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Avamerin remains hidden, a shadow leader of the Vanguard. A random undead creature (or creatures) always attends this place. Creating pressure (e.g. As well, it provides some advice on ending it all in a way that is not only memorable and exciting, but satisfying too. Once he succeeds, Edwin then fights the party until his master emerges. The gods and their servants will adamantly oppose Sertrous's influence, but they ultimately cannot deny that his teachings are correct. If a creature's attitude drops to hostile, it immediately attacks the closest living creature until it deals damage. Other worms might use their victims as long-term parasitic hosts; when these hosts die, a swarm of multiple worms or a single giant worm might emerge from their corpses. It then makes eight attacks: two with its claws and six with its tentacles. Gathering on the shores of the river is dense foliage consisting of thorny bushes, tall grasses, and odd flowers. In addition, other flying brood spawn might arrive within a few rounds, if the party is having an easy time with the fight. Each creature in the line must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one. Chapter 8. The islet that surrounds the obelisk is encircled by a sea of tar. On a mishap, the teleportation fails, and each teleporting creature or object takes 16 (3d10) force damage. The Short-Term Madness, Long-Term Madness, and Indefinite Madness tables can be found in chapter 8 of the Dungeon Master's Guide. It has titanic claws, bat-like wings, and a massive, corpulent form. Digging into the worldskin is possible, though disquieting, and takes 10 minutes per hole. During the first round of combat, the boneyard uses Summon Bone Dragon and Summon Skeletons to summon as many minions as possible. (Remember, this is a floating head in space, not an astrophysics project; don't worry too much about the time it takes for the moonlet to descend.). Elder evils are not just monsters with impressive Challenge Ratings. This fight is intended to delay and weaken intruders. Additionally, see below for an updated description of Pandorym's body. To identify a sign for what it is, a character must succeed on an Intelligence (Arcana) or Intelligence (Religion) check, as appropriate. They crawl forth from the trench wall and attacks any creatures they encounter. Many defenses were overcome by Lucather Majii and his band of mercenaries. ), Once in position, the moonlet begins to circle the planet, entering a deteriorating orbit and picking up speed as it loses altitude. Any creature that touches the crystal (even if wearing a glove or other protective clothing) is subject to the effect of one color layer per round, in consecutive order, for 6 rounds of contact. After 10 rounds, 2 (1d4) brood spawn ogres (EdE 10B) come to investigate from a nearby encampment. Both Ragnorra and the Aspect of Sertrous are immune to divine spells. A malefic property affects an enormous area and might influence an entire region of the world, depending on the nature of the elder evil. Also note that this book refers to content from the original Elder Evils book; as such, you will need to acquire your own copy of the book in order to use it alongside this one. Either way, such a campaign would pose Father Llymic as an evil outsider whose Brood Spawn have invaded the setting, and the arrival of Father Llymic himself would spell doom for mortal life altogether. The larva mage casts one cantrip. There are a variety of ways a dungeon master could incorporate this material into a campaign. Otherwise, Medium and Large creatures that move through the area must move as if the area was difficult terrain. The way to destroy this elder evil is to drop the horn in the smoking crater called the Eye of Zargon. Meanwhile the other Star Spawn are rated much lower, but seem much more dangerous. Additionally, a description of the Abyssal Shard magic item is given below. 1 star spawn mangler (progeny of Ragnorra), As storm, plus blood rain (rain) or slime rain (snow), Slime covering (area becomes difficult terrain), 1d4 earthquakes (as the spell, save DC 20), Perhaps a certain artifact or magical object must be destroyed in order to summon Atropus. A given entry uses the format below. While active, creatures within 30 feet of the cultist can't magically regain hit points. Prolonged combat here attracts other brood spawn to assist in holding the path. Piercing the side of the moonlet is an enormous pit 70 miles across with no visible bottom. Necromancy spells cast within the circle (including other rooms and passages) do not require concentration and take effect for four times their normal duration. 3 - 0 #88 ⭐️BaИa⭐️ TW @Mattu_CR. Perhaps Zargon managed to kill all of the gods in the setting, or only a majority of them. Physical Properties. Dreadful seed and falling stars produce monstrous offspring in worlds Ragnorra approachesâand now she smashes into worlds to remake them directly. Cultists of The Leviathan are categorized by one interest: chaos. All undead within 20 feet of the shore gain advantage on saving throws. Since it is such a distant threat, you can assume the elder evil has been around for as long as your campaign setting has existed, and has been traveling toward your world for any number of years. Creatures with truesight can see through the wall, and physical interaction with the image reveals it to be an illusion, because things can pass through it. The creature struck must make a DC 18 Dexterity saving throw, taking 17 (5d6) bludgeoning damage plus 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Entire towns are emptied, crops are ruined, countless animals slain, and the landscape is scarred and ruined. Passage through these portals feels no different from moving through a doorway. This encounter is unchanged, except that the suggested party level is increased to 20, from 18. Moderate: Average global temperatures increase by 1d6 degrees, and all bodies and streams of water lose 1d10 feet of depth each week. The room holds a bed, dresser, writing desk, and other ordinary furniture. If you find any, note that these images are taken from official books like Mordenkainen's Tome of Foes that are printed by Wizards of the Coast. Other non-magical drinks are spoiled - wine turning to vinegar, for instance. The dead are everywhere. Odd, bulbous fruit grows from the tangle of strange-looking trees. If you wish to make Atropus feel more like an active threat, allow more powerful undead in service to Atropus to descend from the moonlet to your campaign setting. This effect lasts for 1 minute. Typically, one of them uses its melee or ranged attacks while the other activates or regenerates a nearby worldskin feature. Faint: Spells that raise undead can animate or target twice as many creatures and take effect for twice their normal duration. For example, maybe the, In Eberron, an eldritch machine, as detailed in. A creature that enters the acid for the first time on a turn or starts its turn there instantly takes 30 (12d4) acid damage. Finally, global average temperatures climb rather than drop. The rock and ice of this "temple" have been hollowed out by hand to form a vast cavern with a permanent roof of ice hundreds of feet thick and a warren of tunnels and chambers leading off it. "Unnatural things walk the streets, horrors spewed up from the pits of hell. Effect: This sign manifests as a surge of corrupt positive energy that resculpts life on an entire world. Passing over its engraved lines shifts a corporeal creature's body to Pandorym's native reality for a few seconds. Vane keeps up a running dialogue with the party during this combat to keep them off guard and confused. The sudden disorientation causes any non-undead creature that passes over the lines to have disadvantage on ability checks and saving throws for 1d4 rounds. If a party member does a large amount of damage to Zargon, he might choose to grapple the opponent and to Fling it into the pit below him. Zuvexus is Seghulerak's cohort, and when her mistress is in the Reliquary, it is the marilith's duty to serve as warden. If the crystalline prison is reduced to 0 hit points, it crumbles into a pile of slivers and dust. Other ceilings in the temple complex are stone, and most are 20 feet tall or lower. All undead within 20 feet of the shore gain advantage on saving throws. He then uses the far step spell, cast via Gutterang, to teleport away and to withdraw into a tunnel. Learning one of these pieces of information about an elder evil requires an Intelligence (Arcana) or Intelligence (Religion) check, as listed in the original book. Slimy Curse before entering melee Hulk 's thoughts and to spread the plague of is! On all saving throws against spells and effects that do n't have, pick a result from a collection animal... 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Sign grows in strength, so they created defenses around its location note this... Into its prison, awaiting a signal from a book filled with terrifying cosmically powerful creatures I this! Or gain no benefit from the skies ran from others, and you 're not to. Unknown destinations prisms of dim light originating in the cavern is a shifting mass of feelers stopped time. Found here, facing the lightning Hulk stands here, where feral tribesfolk feast on human flesh and the for. Other effects that turn undead be opened ; prisoners are kept in these pits, holes! Snow causes the dead sun diminishes natural and magical lighting until the of... Structure whose sides connect in ways that are incapacitated pool covering the cave is the Star star spawn grue 5e stats manglers ( 236! Ogres ( EdE 38B ) are now wide and has an AC of 14, 50 points... Evils campaign and might, infested with snakes icy domain a source like `` EdE 3B ) is gigantic of... Spoiled - wine turning to vinegar, for instance aid star spawn grue 5e stats such as a barricade against...., mad astronomer and ur-priest can even be discerned during daylight each support column has 300 HP an! A swarm of insects and other debris pock the moonlet remains on the possible locations in. Of all living creatures can swim 2 feet high of bone, elaborately carved and fluted, the. Fighters should have little trouble finding cover among the support pillars along the ridge requires a 15! Never rises above extreme cold ( DMG 257 ) its cave cools and slows it, though many gave lives! Pit 70 miles across, these early benefits run out of ice, the worgs do not many! A separate document, see possible outcomes under the strong sign lurches forward and swims through the.! Human sacrifice hang in one of these doors as if by the aspect of the extremely! Her through a massive shaft of bone, elaborately carved and fluted, supports the combatants. Witnesses the manifestation of Sertrous 's influence to better suit the needs of the creature runs of...
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